Confirmed design boundaries
- Five weapon types provide distinct combat rhythms.
- Each weapon style has twelve skill trees.
- Relics provide more than seventy passive effects.
- Skills operate on cooldowns.
- Weapons and equipment are described as unique rather than repeated near-duplicates.
- Attacks do not consume stamina; defensive actions such as dodging do.
Fill one sheet before changing the build
Review one variable
Keep the weapon, encounter, and goal stable while testing one tree, cooldown role, passive hypothesis, or equipment change. This worksheet does not rank weapons, name drops, or claim boss-specific data.
Last reviewed August 12, 2026. Facts are separated from editorial strategy; uncertain details are labeled instead of guessed.